The camera — your own point of view inside the scene — starts in Free view, where you walk through the scene like in a game:
| What you want |
How |
| Walk forward, back and sideways |
W / A / S / D (hold ⇧ to go faster) |
| Go up / down |
E / Q |
| Look around |
Drag in the viewport (left or right button) — the view turns the way you drag |
| Step forward / back |
Scroll wheel |
| Snap to a straight-on view |
Click one of the balls on the axis gizmo in the top right (a hollow one is the opposite direction) |
| Back to the angle you started at |
Reset view, under the gizmo |
To circle around one thing, switch the view in the top bar to Director view: dragging with the left button orbits around the point you are looking at, and the scroll wheel moves in and out. The strip along the bottom of the viewport always lists the controls for the current view — glance at it when you forget.
The tree at the top right is the scene's inventory. Click a row to select it (the panel at the bottom right follows), and the four small buttons at the end of the row are, left to right:
- Locate — move the camera over and frame the whole thing (the selection stays as it is; in Camera view it switches back to Free view first).
- Eye — hide it. Hidden things stay out of the frame and out of screenshots.
- Lock — lock it. A locked thing is still visible but cannot be dragged; lock things once they are placed so you do not nudge them by accident.
- Trash — delete it from the scene.
When there is a lot in there, use the search box above the tree to find things by name.