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1.3

Multiple canvases

Once a film gets long, the storyboard, the cut and the end credits all pile onto one canvas, and scrolling back and forth between them gets tiresome. DOTV lets a project hold several canvases, each in charge of one stretch — one for the storyboard, one for the cut, one for spare material — so every stage of AI video creation gets a surface of its own. This section covers creating them, switching between them and managing them.

One project, several canvases

A new project comes with a Canvas 1. Add more whenever you want — canvases are completely separate from each other:

  • Nodes and edges belong to one canvas each.
  • Where you were looking and how far you were zoomed in are remembered per canvas, so switching back puts you where you left off.
  • Agent conversations are split by canvas too — the threads you started on this canvas are not in the history list once you switch to another one.
Project name · current canvasThe top row of the left column shows the project name and the canvas you're on. Click it to unfold every canvas in this project.
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The top row of the left column reads project name · current canvas; click it to expand every canvas in this project.

A project always keeps at least one canvas: when only one is left, that last one cannot be deleted.

Switching and creating

The way in is the top row of the left column. Collapse the left column and it moves into the pill at the top left of the screen, reading and behaving exactly the same.

NewThe first row, New canvas, makes an empty one. It's numbered on from the existing “Canvas N”, and you land on it right away.
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The first row in the list creates a canvas; everything below it is this project's canvases.
  • Click any row to switch to it. The current one has a check mark on the right.
  • The first row, New canvas, creates an empty one and names it by counting on from the existing "Canvas N". Clicking it spins the whole screen for a moment, then switches you over as soon as it exists.
  • Switching rewrites the address bar to point at this canvas. So a reload, a bookmark, or a link you send to someone else on the project all land here.

Managing one of them

Hover a row in the list and the check mark on the right turns into ⋯, which holds everything you can do to that canvas.

The “⋯” at the end of the rowOpen in new window, Rename canvas, Duplicate canvas, Clear canvas, Delete canvas. Clear only shows on the canvas you're on; Delete grays out when only one is left.
The "⋯" sits at the right end of the row and only appears on hover.
What you want How
A window of its own Pick Open in new window to pin this canvas in another tab.
Rename it Pick Rename canvas; the row turns into an input on the spot, type and press Enter.
Keep a backup Pick Duplicate canvas to copy it along with its nodes. The copy is named after the original with "copy" on the end and sits right after it. It does not switch over — you carry on working on the one you were on.
Empty it and start over Pick Clear canvas to delete every node on the canvas while keeping the canvas itself. Only the current canvas has this one.
Delete the whole thing Pick Delete canvas to delete it and the nodes in it. When only one canvas is left, this one is grayed out.

If the one you delete is the one you have open, you are switched to one of the remaining canvases automatically — you are never left sitting on a canvas that no longer exists.

Two canvases at once

Open in new window is for working against a reference: the storyboard in one window, the end credits in the other.

  • Each window remembers its own canvas and they do not interfere — switching canvases in one leaves the other alone.
  • Having the same canvas open in both is fine too; that is collaboration. Both show the same thing and edits sync live (see 13.1).
Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.