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1.2

The canvas workspace

The canvas workspace is the main stage for making AI video in DOTV: every asset, prompt and finished cut for one film sits on this one endless surface, so which image referenced what, and which frame a clip was built from, is clear at a glance. A project opens on the Chat face by default, with the canvas split out on the right. Hit Workflow in the view toggle at the top left and you are on the canvas this section is about — switching between the three faces is 1.4. This section is the lay of the land: how the workspace splits up and what each part is for. Building nodes and wiring them together starts in Chapter 2.

Three columns on one screen

The canvas gets the whole screen, and the two side columns float over it:

  • Left · Canvas elements — every node on this canvas as one list. Search it, filter by type, click a row and the canvas moves to that node.
  • Middle · Canvas — where the work happens. Nodes sit here, and a wire between two of them says who feeds whom.
  • Right · AI Agent — a chat assistant. Ask it to generate images, change a frame or build a workflow, all from here.
Left column · Canvas elementsEvery node on this canvas as one list. Search it, filter it by type, click a row and the canvas moves there.
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Canvas elements on the left, the canvas in the middle, Agent on the right.

The top of the left column shows the project name and the current canvas — the name is also a dropdown: open it to switch projects, create a new one, or delete the current one — every row carries the project's cover thumbnail, since a column of "Untitled" projects is impossible to tell apart by name alone. The strip below it has two tabs, Canvas and Asset. The Asset tab splits into two further tabs, Personal and Agent: Personal holds the material kept in your asset library (it spans canvases and follows your account) — click a row and it drops onto the canvas; Agent holds the nodes the Agent built on this canvas. Under that is the node list, and the small buttons to its right handle sorting, filtering by type and search. The button at the right end of the tab row opens Assets, where folders, uploads and batch management live; the row in that dialog's title switches between Assets and Subject library (see 10.7).

Both columns start collapsed, leaving the whole screen to the canvas; their open / collapsed state is remembered per project, so collapsing one project does not affect another. Collapse the left column from the button at its bottom-left — a pill then floats at the top-left that keeps showing the project and the canvas, and you bring the column back with Assets, which joins the group of controls at the bottom-left. Collapse Agent from the rightmost button in its header — an AI Agent button then stays at the top-right to call it back. Drag either column's edge to resize it — the width you set survives a refresh.

On a phone the canvas takes the whole screen and both columns become drawers: pull the left one out with Assets at the bottom-left, and Agent with the chat icon on the bottom toolbar.

Nodes on the canvas

A node is one piece of media or one instruction: image, video, audio, text, script, video editor, 3D previz, frame study, plus the style / effect samples you pick out of the library. Run a wire between two nodes and the first one's output is the second one's input — which is what makes the recipe for a film something you can see.

  • The name sits above the frame; double-click to change it. The small text at the top-right is the resolution or the duration.
  • Double-click empty canvas, press Tab, or hit the + at the far left of the bottom toolbar — any of the three makes a new node.
  • Drag from the dot on a node's edge out to empty space and it asks you what to create there.
  • Select a node and an input bar appears under it: write the prompt, pick the model, hit generate.
A nodeA node is one piece of material or one instruction: image, video, audio, text, script… The name and resolution sit in the row above the frame.
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Nodes sit on the canvas; the wires say who feeds whom.

The bottom toolbar

The strip at the bottom center of the canvas holds this page's main actions:

The bottom toolbarLeft to right: New node, My toolbox, AI Agent, Account, History, Shortcuts, Help.
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The leftmost one is New node — the teal one.
Button What it does
New node Opens the node types you can create; you can also upload media outright or pick from your generation history. It is the only teal button on the toolbar.
Pointer tool Decides what a left-drag on empty canvas means: Move (V) pulls out a selection box, Hand tool (H) drags the canvas along with you. The icon on the button is whichever one you are on.
My toolbox Workflows you saved. Select a group of nodes and store them, then lay the whole thing out again in one click next time.
Characters Pick a character, hit Add to canvas, and its four reference sheets land together in the middle of the canvas. The first time you click it you sign a short pledge about the material you use.
History Images / videos / speech generated on this machine — pick one and drop it straight onto the canvas.
Keyboard & gestures A quick reference for shortcuts and gestures, in four groups: Create, Zoom, Pan canvas, Other.
Help A menu: Guide opens this manual in a new tab; Support and Contact sales both open the AI support window in the bottom-right corner (see 14.10); Follow us pops a QR card on hover or click. ICP filing and We're hiring only show up once the site has that content configured — unconfigured, they are simply not listed.

On a phone the toolbar keeps only New node, Pointer tool, My toolbox and AI Agent; the rest move into the ⋯ at its right end — which also holds Account (credits, your account page, switching spaces), the style and effect libraries, and the two share actions that sit at the top right on desktop.

The five view controls at the bottom-left

They only change how you look at this canvas, never its content:

The cluster in the bottom leftTidy up, Minimap, Snap to grid, and the current zoom. They only change how you look at this canvas, never what's on it.
Tidy up, Minimap, Hide connections, Snap to grid, and the current zoom.
  • Tidy up — packs the scattered nodes into a near-square grid at their real sizes, keeping the order they were already in and clearing the overlaps (⌥⇧F).
  • Minimap — opens a thumbnail at the bottom-right; use it to jump around once there are a lot of nodes.
  • Hide connections — enough wires and the canvas turns into a net; click this to take them all away and look at the pictures only, click again to bring them back. The connections themselves are untouched, just not drawn.
  • Snap to grid — with it on, a dragged node snaps to the grid lines and everything lines up.
  • Zoom — click the percentage at the right end for a menu: Zoom in, Zoom out, Fit to screen, and 50% / 100% / 200%. Pinching on a trackpad and ⌘ plus scroll work too.

The top right

Who's on this canvasEveryone currently on this canvas. Click a collaborator's avatar to follow their view; the one on the far right is you.
Share, and who else is on this canvas.

Two or three pills float at the top right of the canvas. Left to right:

  • Share — opens Publish and share: Publish on DOTV puts the finished film on the home page, and Share a link hands out a read-only link that whoever gets it can copy into a project of their own.
  • Collaborator avatars — whoever is on this canvas right now shows up here. Click one to follow their view: when they move the canvas, yours moves with them.
  • Your avatar — the one at the right end of the second pill is you.

One last button sits outside any pill and changes with the face you are on: with Agent collapsed it is an AI Agent button that brings the panel back; on the chat face it is Split with canvas, which pulls the canvas out. The storyboard face adds a search box next to the avatars.

While anything is generating, one more pill appears to the left of Share: "2 running · ~3 min" — how many tasks are going, and how long until the whole batch finishes.

Generation progressOnly appears while work is running: how many tasks are generating and how long until the batch finishes. Open it for each task's progress and remaining time — click one to jump to that node, even on another canvas.
The generation pill: the batch's remaining time; open it for each task's own progress.

Open it for a list: which node each job is, what percentage it is at, and how much longer (estimated from average runtimes, ticking by the second). Click an entry to jump straight to that node — even on another canvas: the canvas switches, then the camera and the selection land on it. So you don't have to sit on this canvas waiting for a render: keep working on another one, and click back when it's nearly done. When everything finishes, the pill turns into a quiet "all done" (if some failed, they're marked red) — read it and carry on; it takes no space.

The Agent column

The right column is a conversational way in, good for anything you would rather just ask for — a set of storyboard shots, a frame reworked to follow a reference image, the nodes you selected wired into a workflow.

Right column · AI AgentThe conversational way in: generate a set of shots, redo a frame against a reference, wire the selected nodes into a workflow — one sentence does it.
Conversations are kept as threads; starting one at the top-right opens a new one.
  • Type @ in the box to reference a node, an asset, a model or a Skill on the canvas.
  • It can create nodes on the canvas, submit generations and run a whole group. It spends credits by default, and the first time you use it you are asked to confirm that setting.
  • Conversations are kept as threads; starting one at the top-right opens a new one.
Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.