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1.4

Switching views

One canvas in DOTV has three faces. Chat hands the left half of the area to the Agent — one sentence and it builds the nodes, makes the images and the clips for you — with the canvas split out on the right (this is where a project opens). Workflow is the infinite canvas, with nodes laid out where you put them (see 1.2). Storyboard spreads the same nodes into columns by type, the best place to check how the shots are coming along (see 1.5). Switching touches none of your content — all it changes is how you look at it. At different stages of AI video creation, changing the face is often far less work than changing tools.

Where to switch

Top row of the left panel, right of the wordmark: three icon buttons — Chat, Workflow, Storyboard, in that order. Whichever face you are on carries a faint highlight.

The two toggle buttonsLeft is Workflow, the side you're on now; right is Storyboard. Switching changes nothing in your content.
These, in the top-right of the left panel header — Chat, Workflow, Storyboard, left to right.

Switch to Storyboard or Chat and the left panel steps aside entirely (the storyboard is already split into columns by type, and the chat face is all conversation), so the buttons move up to the top-left corner of the screen — a pill of their own, right beside the one showing the project and the canvas. Collapsing the left column does the same.

The Fullscreen button in the top right of the Agent header is another way onto the chat face; it does the same thing as clicking Chat here.

What changes

The same nodes wearing the other face: columns by type.
Chat Workflow Storyboard
What the main area is Conversation on the left, canvas on the right The infinite canvas A wall of cards in columns by type
How nodes sit Visible on the right half (hidden once you hide the canvas) Where you put them, with edges visible In columns by type; edges become the row of reference thumbnails under a card
Left panel Canvas elements (only while the canvas is split out) Canvas elements None (that side is already columns)
Bottom toolbar · view controls, bottom-left Yes (centered on the canvas half) Yes No
Search in the top bar No No (search lives in the left panel) Yes
Agent in the right panel It is the main area Yes Yes, and it is the same one

To add a node, zoom the canvas or draw an edge, go back to Workflow.

At the far right of the chat face's top row sits Hide canvas: the canvas comes out on the right half of the screen by default. That half is the full canvas — the bottom toolbar narrows a notch and centers on this half, the view controls move to the top-left of the canvas frame, Canvas elements still floats over it, and a Fullscreen canvas button joins the frame's top-right, taking you straight back to the Workflow face. The seam between the halves can be dragged, and both widths are remembered. Hit Hide canvas to put the canvas away and give the conversation the whole workspace; the button then reads Split with canvas. There is no split on a phone — the screen is not wide enough for two halves, so switch back to Workflow to see the canvas.

What stays the same

  • Your content. All three faces are the same nodes: delete one in the storyboard, rename it, regenerate it, and back on the canvas it is deleted, renamed, replaced.
  • Agent. All three faces share the one conversation — on the chat face it simply fills the main area — and it does not budge when you switch, so cutting away mid-conversation leaves the context intact.
  • Your choice. The next tab you open lands on whichever face you used last. New projects are the exception — they always start on the chat face.
Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.