Add to canvas on a card drops the whole set onto the canvas: the main picture and every other view become image nodes in a single row. If the subject carries a character video, a video node joins the end of that row (same row, same spacing). The description becomes a text node on its own row below. If the subject has a voice bound, an audio draft node lands to the right of the description — it already has that voice selected, so the lines you write are spoken in it. That audio node is not linked: a draft has no sound to reference yet. Once it generates audio, you can connect that audio to a video draft as a reference audio.
At the same moment, if a node with a composer is selected (image, video, text, script, audio, Smart edit and the 3D previz stage all have one), those nodes are linked to it as references — for the next image or video generation they are the pictures and the text to reference, and the character video goes in as a reference video (only models that take reference video actually use it; for the rest it just sits on the canvas). You can name them in the prompt by typing @ (see 10.5). Not every node takes them all: what it cannot take is placed but not linked, and the toast afterwards says how many made it in. Nor is the number of references unlimited — each video model takes a different amount, whatever does not fit is placed but not linked again, and in the composer's reference row the ones the model dropped fade out (see 4.2). With nothing selected the nodes are simply placed.
The description text node joins the video prompt automatically — a connected text node is already used as reference prose, so there is nothing to copy across by hand.
Afterwards the draft that was selected is still selected and the composer does not collapse — the references that just came in are sitting in its reference row, ready for the next prompt.