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10.2

Selecting and undoing

Once the canvas gets busy, "which ones do I grab first" becomes the start of every step. This section covers building a selection in DOTV, and what ⌘Z can actually take back — including what counts when several of you are editing at once, and when you're editing inside a node. Wrong moves are part of AI video creation; knowing where undo stops is what lets you experiment freely.

Building a selection

SelectedA selected node gets a cyan outline. Click to select one, ⇧-click to add to the selection, ⌘A to select the whole canvas.
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The two on the left are selected (cyan outline), the one below isn't.
  • Click to select one. Whatever is selected gets a cyan outline.
  • Hold the left button on empty canvas and drag out a box to marquee-select; everything the box catches is selected.
  • Hold ⇧ and click to add one or drop one.
  • ⌘A selects every node on this canvas.
  • Click empty canvas to deselect.

Select two or more and a toolbar floats above them (Arrange / Save to assets / Make a copy / Group), see 9.5.

Undo and redo

⌘Z undoes, ⌘⇧Z redoes, and both are in the right-click menu on empty canvas as well. You can go back 50 steps at most.

What goes into the history:

  • Creating a node, deleting a node, pasting, making a copy
  • Moving, resizing, grouping and ungrouping
  • Wiring up, cutting a wire
  • A generation that succeeded (regenerating included — undo puts the previous version's content back)

What does not, so think it through first:

This Why to be careful
Deleting a canvas, clearing a canvas ⌘Z won't bring it back (see 1.3)
Restoring a version It saves a "before restore" backup of its own first, and that version is how you get back

Two habits worth knowing:

  • Dragging one node halfway across the canvas counts as a single step, not dozens — one undo and it's back at the start.
  • You can't undo a generation while it's running: it counts as a step only once a result is out. Anything that fails or is cancelled on the way takes up no step at all.

When several of you are editing

⌘Z always undoes your own last step and never rolls back what a teammate did in the meantime. You press yours, they press theirs, and the two histories leave each other alone (see 13.4).

While you're editing inside a node

When you're cropping on a node, painting a mask, dragging out an outpaint frame or boxing a face, ⌘Z takes back the stroke you just made, not the last step on the canvas — for that stretch the canvas history gives way to what's under your hand. Leave the editor and ⌘Z goes back to running the canvas.

Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.