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11.6

Bringing in dialogue

The Agent in the right-hand column is the same one in both of DOTV's views (see 1.4). What the storyboard side gives you is that everything is listed by type, so picking out a few items for the Agent to work on is far quicker than rubber-band selecting them on the canvas. Four routes, all with the same result — one more @ reference in the input. This section covers the "Chat" on a card, the one on a tile, dragging into the input, the automatic attach when you open the details, and what actually gets referenced.

The "Chat" on a card

That Chat buttonHover the card and Chat and ⋯ appear next to the name. Chat drops this piece into the composer on the right as an @ reference.
Hover a card and "Chat" and "⋯" appear to the right of the name.

Click Chat and that item is attached to the input on the right. Then write what you want done with it: "give me two more takes with this camera angle".

The one on a tile

The one on the tileA tile is too small to hold a button, so it moved to the top-right corner and only shows on hover — the same thing as Chat on the big cards.
A tile is too small for a button, so it moves to the top right corner and only appears on hover.

The audio tiles and the key elements strip use this one, and it does exactly what Chat on a full card does.

Drag it into the input

Hold a card, drag it all the way onto the input on the right and let go — the input outlines the drop target ahead of time, and what lands is an @ reference. Exactly the same as the two buttons above; it is there for when your hand is already dragging.

Opening a detail panel attaches it

Open an item's detail panel and an @ reference to it is added to the input automatically — opening a detail panel already means "this is the one I want to talk about". Close the panel and the reference takes itself back out.

The detail panel header also has an Add to chat: one reference is attached automatically already, so this one is for when you have clicked through to some other reference and want to hand the one in front of you over as well.

What actually gets referenced

  • Images / video — the picture itself, which the Agent can see.
  • Text / script — the body text.
  • Audio — what it says, meaning the text it was synthesised from. A model cannot listen to an audio file, so it is the text that really hands the content of that voiceover to the conversation.
  • Drafts that have not been generated — you can reference those too. Referencing one with @ and then saying "generate this one" or "do a version with the prompt changed" is a common move; when the reference block has no cover image, it shows a type icon.
Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.