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11.1

The detail panel

Click a card in DOTV's storyboard and the detail panel slides in from the right — it covers the image and video columns, but the side column on the left stays. So looking at something full size never takes you out of the storyboard: change the prompt, switch models, regenerate, crop, trim, remove subtitles — all of it happens in this panel. This section covers the three parts the screen is made of, opening and closing it, the media area and the input bar underneath, and clicking through and then back out.

Three parts, top to bottom

The top row‹ back to the previous one (or collapse, if there is none), the name, ⋯, Add to chat, and × to close.
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Header row, media, input bar, top to bottom; the side column is still showing on the left.
  • Header — back / name / ⋯ / Add to chat / close.
  • Media — an image shows large, a video plays in place, audio spreads out into a waveform, text is laid out as body copy.
  • Input bar — the same one you get when you select this node on the canvas.

Drag the seam between them up or down: pull the input bar taller when you are writing a long prompt, and the media shrinks to match. The height you drag to is remembered and shared by every detail panel — you are setting how tall the input bar is in this spot, not a property of one particular item.

Opening and closing it

  • Open — click anywhere on a card or a tile. Clicking one of the reference thumbnails under the media does not open that card; it jumps to the item being referenced.
  • Close — click the × at the far right of the header.
  • The ‹ in the top left does one of two things: if you clicked in through reference thumbnails, it is back to the previous item; when there is nothing to go back to, it closes the detail panel.

The media area

  • Images — fill the width of the panel and grow to keep their ratio, up to 60% of the panel height, so a tall portrait shot cannot push the input bar off screen. A cropped image shows only the part you kept.
  • Video — plays in the canvas player (its own control bar, trim range and crop all live in there), not the browser's native one. Moving the pointer away does not pause it — the detail panel already means "this is the one I am watching".
  • Audio — one full waveform with a timecode, a good deal taller than the one on the node, so you can see where it is loud and where it is silent.
  • Text — a script node shows its shot sheet, one shot per row. Click Edit at the top (or double-click it) to go full screen, where you confirm shots, prepare assets and compose prompts (see 6.1); the Write the shot list yourself kind is a rich text editor you can edit right here; everything else is laid out as Markdown.
  • Nothing there yet — generating is a breathing background with progress, failed is a warning icon plus the reason it failed, a draft is a type icon. All three are the same look as on the canvas, with one difference for failures: the node on the canvas also carries a Retry button under that line, and the detail panel does not.

The input bar underneath

Edit the prompt, switch models, pick references, regenerate — all here, and it is the same bar as on the canvas (see 10.4).

A few kinds do not have one, and that is not an oversight:

This kind Why there is none
Material you uploaded or pasted in It was not generated, so there is no prompt to edit
Audio split out of a video It is a separation, not synthesised speech
A composition node Its detail panel is the editing bay itself (see 7.2)

To take any of these further, use the toolbar over the media (see 11.2).

A script node has its input bar as well: send a line and it rewrites the script to match. Only one fed from a video is read-only; its bar says “Generate a script from video”.

The side column switches with it

The detail panel covers the image and video columns, so those two are out of sight. The list at the bottom of the side column therefore switches to the same kind: while you are looking at a storyboard image, that list holds the other storyboard images, so you can look at one full size and click straight through to the next.

  • A ⌄ appears next to the column name so you can list a different kind — you can go browse the voiceovers while a video's detail panel is open, without closing it first.
  • The audio block collapses to make room while the detail panel is open, and the whole side column goes to the block above.
  • Close the detail panel and the list goes back to the kind it was on. Once you have switched it yourself it stops reverting, and stays on the kind you picked.

Click through, then back out

  • Click one of the reference thumbnails under a card and the panel switches to the item it references; click that one's references and you can keep going. ‹ walks back one step at a time, and the last step closes the panel.
  • When you spawn something new from the detail panel (Upscale, Analyze, Audio separation, Multi-angle, Relight, Split grid…), the panel follows to the new one — otherwise the click would look like nothing happened, when in fact the new item has already landed on the canvas.
  • Switching to another item closes whatever editing mode was open (crop box, trim bar…).
Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.