Some shots are too hard to pin down in words alone: who moves first, when the camera pushes in, whether two people overlap. Ask the Agent for a moving previz first, review it, and only then commit to the final generation.
How to start: select the relevant characters, set pieces or storyboard references, then tell the Agent the shot count, duration and purpose. For example:
What the Agent does: it places a previz node on the canvas, arranges character positions and actions, sets up each shot and its camera move, then produces something you can play. When a shot needs finer timing, it can split the action or camera move into stages inside that shot.
How to review: don't stop at whether the first impression feels smooth. Check every shot for four things—
| What to check |
What to look for |
| Blocking and eyelines |
Do people face each other, do actions connect, and does anyone suddenly pass through a wall or leave frame? |
| Camera |
Is the shot size right, and do push, orbit and follow happen when you asked for them? |
| Space |
Is the camera too close to walls, furniture or people? Do props look unsupported or stuck into a wall? |
| Seated action |
Is a seated person mistakenly made to stand? Are standing up, turning and hand gestures right for the scene? |
The previz includes check reminders. A reminder is not a failure: it means “this shot may expose a visible problem,” and clicking it takes you to the shot. For small timing issues, ask the Agent to change one shot—“hold shot 3 for half a second before pushing in.” If the direction is wrong, redo the shot—“shot 5 should look in through the doorway.”
After you approve, the preview lands on the canvas with a draft “make the final video with this” node. Add style, lighting, wardrobe and sound requirements, then send; the later generation follows the previz's blocking, positions and camera movement. To fine-tune the timeline yourself, open the previz stage from the previz node (see 8.8).