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12.5

Using it in the storyboard

On the storyboard side (see 1.5) the DOTV Agent on the right is the same panel — switching views does not touch it. What changes is how you hand it something: there is no "select it on the canvas" here, and cards, tiles and the detail view take its place — handing it a few shots to redo while you check how the AI video is coming along is what this side does best. This section covers the toggle, handing it a piece of work, where what it makes ends up, jumping from the chat back to the item, and when to switch back to the workflow.

The toggle on this side

How you got hereThese two buttons switch between the two views. Coming into the storyboard, the agent opens itself once — everything on this side is worked through the conversation, so the composer has to be in sight.
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Collapse from the button in the panel header; reopen from the top right.
  • Switching to the storyboard opens it once by itself — everything on this side gets worked on through the chat, so seeing the input box first is what gives you a next move.
  • Close it — the Collapse button at the right end of the panel header.
  • Bring it back — the AI Agent button at the top right, the same one as on the workflow side (see 12.4) — the switches are identical on both sides.
  • Switch views mid-conversation and not a word of context is lost — this one panel is what both sides share.

Hand it a piece of work

Four ways in, all with the same result (one reference in the input box); each is covered in 11.6:

  • The Chat button on a card, or the one at the top right of a cell;
  • Drag the card all the way onto the input box;
  • Open the details and one is attached for you — close the details and it takes itself back;
  • The Add to chat button in the detail header.
The one you are looking atThere is no canvas selection on the storyboard side. Opening a piece's details is what hands it to the panel on the right.
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The details are open, and the right panel is the same Agent.

So the easy move on this side is to open a piece of work, look at it big, and say in the right panel "give me two more in this key" — what gets referenced is decided by what you are looking at.

  • For audio, what goes over is what it says (the synthesis text), not the sound file.
  • Drafts that have not been generated can go too; @-ing one and saying "generate this" is a common move.

Where what it makes ends up

  • On the canvas, and in the matching storyboard column at the same time — images go to the image column, dubs to the audio column.
  • Whatever just appeared scrolls itself into view and flashes (for a couple of seconds), so you do not have to hunt for it.
  • For anything derived from the details (upscale, analyze, audio separation…), the details follow along to the new one (see 11.1).

Jump from the chat back to the work

Click the node card in the chat: on this side nothing moves the viewport (there is not one) — it scrolls to it in its own column and flashes it. If the details are covering that column, the side list switches to the same type and you see it there.

When to switch back to the workflow

What it can do on this side is exactly what it can do on the workflow side (same agent, same canvas). The few things you do by hand still only happen over there:

What you want to do Where
Wiring, grouping, running a whole group Switch back to the workflow (see 1.4)
Zooming the canvas, creating nodes, the bottom input bar Switch back to the workflow — the storyboard has none of these
Seeing how the things it built relate to each other Switch back and look at the wires; or look at the row of reference thumbnails under a card (see 11.5)
Try it in DOTVReading only goes so far: open DOTV and make an AI video with the feature this section covers.